Display: 54x62 resolution, 8 colours History Epoch was already a major player in the Japanese video game market. They started with the release on the TV Tennis in September The game was made entirely from discretely linked TTL chips.
Creating a game using discrete logic was extremely complex.
In fact, Epoch only released another console using this technology, the System 10 which was another Pong-like system with 10 built-in games. The time to release games using this technology was tremendously improved, to a point that the first stand-alone console to use this technology, the TV Baseball, was released in August , one month before the System 10 even though the development of the TV Baseball started almost a year after the System In , Epoch entered in a partnership with Atari and released 2 products to the Japanese market.
Epoch wanted to cash in on the Space Invaders craze and released in the stand-alone console called TV Vader. With their experience on their own proprietary hardware, Epoch realized that they could create a cartridge-based system that would be far cheaper than the Cassette TV Game and take over the Japanese market.
And with this idea, they created the Cassette Vision. Initially, only Galaxian and Baseball were available, but 2 more games were released within the next 2 months. Coding fo r the Cassette Vision was a drastic improvement over the LSI systems like the System 10,but the process was still fairly complex.
The developer had to code the game in assemblers and load it into a NEC TK computer which stored the program on audio cassette. Since Epoch had only one of these beasts, they could only code one game at the time.
Over the next 3 years, Epoch released 7 more games. Although released in , the technology behind the Cassette Vision was dating from Epoch was aware of this shortfall and in , started to work on the Cassette Vision successor, the Super Cassette Vision.
While the new system was being developed, Epoch continue releasing games for the Cassette Vision.
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|O leilão que está a ver já terminou||It was then re-released as a CV cart Cart 2 , I believe it's the exact same game, but there could be some slight changes I guess. If plgDavid is up to it, i can lend him soon all the cartridges as i'm waiting for the "Elevator Panic" cartridge to arrive so i'll have the entire library ready to be dumped.|
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The plan was to continue supporting the Cassette Vision as long as there would be demand while slowly positioning the Super Cassette Vision as the new flagship product.
On July 15, , Nintendo entered the market the cassette-based video game console. Epoch, who was in the process of designing its own 8-bit system, knew that the Cassette Vision would not hold against the upcoming 8-bit generation.
The major change to the Cassette Vision Jr.
Baseball was more or less an issue as it was rereleased a year earlier with a single player mode under the name New Baseball. Big Sport 12 was not really an issue as the pong-genre games were no longer generating interest by that time.
This also gave the opportunity to remove the accessory connector that was only used for the pistol accessory in the Big Sport Epoch tried to prolong the life of the Cassette Vision by lowering the price of the games and changing the design of the cartridge to create a clear separation between the two products.
Epoch released Elevator Panic on August 1, , using the new approach, but by this time, the interest for the second-generation console was already gone.
Even if Epoch had Grand Champion, another game that was ready to be launched, they decided to stop completely the production of further Cassette Vision games following the reception of Elevator Panic. The Cassette Vision was by far the most successful console of its generation in Japan, crushing its competitor like Bandai and Tokatoku.
To achieve this, Epoch decided to put the CPU directly in the cartridge while the shell of the console would only contain the power supply, the controls and the video and sound output.